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/*
*
** gl_clipper.cpp
**
** Handles visibility checks.
** Loosely based on the JDoom clipper.
**
**---------------------------------------------------------------------------
** Copyright 2003 Tim Stump
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "hw_clipper.h"
#include "g_levellocals.h"
#include "basics.h"
#if defined(__SSE2__) || defined(_M_X64)
#include <immintrin.h>
#define USE_SSE2
#endif
unsigned Clipper::starttime;
Clipper::Clipper()
{
starttime++;
}
//-----------------------------------------------------------------------------
//
// RemoveRange
//
//-----------------------------------------------------------------------------
void Clipper::RemoveRange(ClipNode * range)
{
if (range == cliphead)
{
cliphead = cliphead->next;
}
else
{
if (range->prev) range->prev->next = range->next;
if (range->next) range->next->prev = range->prev;
}
Free(range);
}
//-----------------------------------------------------------------------------
//
// Clear
//
//-----------------------------------------------------------------------------
void Clipper::Clear()
{
ClipNode *node = cliphead;
ClipNode *temp;
blocked = false;
while (node != NULL)
{
temp = node;
node = node->next;
Free(temp);
}
node = silhouette;
while (node != NULL)
{
temp = node;
node = node->next;
Free(temp);
}
cliphead = NULL;
silhouette = NULL;
starttime++;
}
//-----------------------------------------------------------------------------
//
// SetSilhouette
//
//-----------------------------------------------------------------------------
void Clipper::SetSilhouette()
{
ClipNode *node = cliphead;
ClipNode *last = NULL;
while (node != NULL)
{
ClipNode *snode = NewRange(node->start, node->end);
if (silhouette == NULL) silhouette = snode;
snode->prev = last;
if (last != NULL) last->next = snode;
last = snode;
node = node->next;
}
}
//-----------------------------------------------------------------------------
//
// IsRangeVisible
//
//-----------------------------------------------------------------------------
bool Clipper::IsRangeVisible(angle_t startAngle, angle_t endAngle)
{
ClipNode *ci;
ci = cliphead;
if (endAngle==0 && ci && ci->start==0) return false;
while (ci != NULL && ci->start < endAngle)
{
if (startAngle >= ci->start && endAngle <= ci->end)
{
return false;
}
ci = ci->next;
}
return true;
}
//-----------------------------------------------------------------------------
//
// AddClipRange
//
//-----------------------------------------------------------------------------
void Clipper::AddClipRange(angle_t start, angle_t end)
{
ClipNode *node, *temp, *prevNode;
if (cliphead)
{
//check to see if range contains any old ranges
node = cliphead;
while (node != NULL && node->start < end)
{
if (node->start >= start && node->end <= end)
{
temp = node;
node = node->next;
RemoveRange(temp);
}
else if (node->start<=start && node->end>=end)
{
return;
}
else
{
node = node->next;
}
}
//check to see if range overlaps a range (or possibly 2)
node = cliphead;
while (node != NULL && node->start <= end)
{
if (node->end >= start)
{
// we found the first overlapping node
if (node->start > start)
{
// the new range overlaps with this node's start point
node->start = start;
}
if (node->end < end)
{
node->end = end; // [DVR] This never triggers because of previous while loop. Remove?
}
ClipNode *node2 = node->next;
while (node2 && node2->start <= node->end)
{
if (node2->end > node->end) node->end = node2->end;
ClipNode *delnode = node2;
node2 = node2->next;
RemoveRange(delnode);
}
return;
}
node = node->next;
}
//just add range
node = cliphead;
prevNode = NULL;
temp = NewRange(start, end);
while (node != NULL && node->start < end)
{
prevNode = node;
node = node->next;
}
temp->next = node;
if (node == NULL)
{
temp->prev = prevNode;
if (prevNode) prevNode->next = temp;
if (!cliphead) cliphead = temp;
}
else
{
if (node == cliphead)
{
cliphead->prev = temp;
cliphead = temp;
}
else
{
temp->prev = prevNode;
prevNode->next = temp;
node->prev = temp;
}
}
}
else
{
temp = NewRange(start, end);
cliphead = temp;
return;
}
}
//-----------------------------------------------------------------------------
//
// RemoveClipRange
//
//-----------------------------------------------------------------------------
void Clipper::RemoveClipRange(angle_t start, angle_t end)
{
ClipNode *node;
if (silhouette)
{
node = silhouette;
while (node != NULL && node->end <= start)
{
node = node->next;
}
if (node != NULL && node->start <= start)
{
if (node->end >= end) return;
start = node->end;
node = node->next;
}
while (node != NULL && node->start < end)
{
DoRemoveClipRange(start, node->start);
start = node->end;
node = node->next;
}
if (start >= end) return;
}
DoRemoveClipRange(start, end);
}
//-----------------------------------------------------------------------------
//
// RemoveClipRange worker function
//
//-----------------------------------------------------------------------------
void Clipper::DoRemoveClipRange(angle_t start, angle_t end)
{
ClipNode *node, *temp;
if (cliphead)
{
//check to see if range contains any old ranges
node = cliphead;
while (node != NULL && node->start < end)
{
if (node->start >= start && node->end <= end)
{
temp = node;
node = node->next;
RemoveRange(temp);
}
else
{
node = node->next;
}
}
//check to see if range overlaps a range (or possibly 2)
node = cliphead;
while (node != NULL)
{
if (node->start >= start && node->start <= end)
{
node->start = end;
break;
}
else if (node->end >= start && node->end <= end)
{
node->end=start;
}
else if (node->start < start && node->end > end)
{
temp = NewRange(end, node->end);
node->end=start;
temp->next=node->next;
temp->prev=node;
node->next=temp;
if (temp->next) temp->next->prev=temp;
break;
}
node = node->next;
}
}
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
angle_t Clipper::AngleToPseudo(angle_t ang)
{
double vecx = cos(ang * M_PI / ANGLE_180);
double vecy = sin(ang * M_PI / ANGLE_180);
double result = vecy / (fabs(vecx) + fabs(vecy));
if (vecx < 0)
{
result = 2.f - result;
}
return xs_Fix<30>::ToFix(result);
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
angle_t Clipper::PitchToPseudo(double ang)
{
return AngleToPseudo(DAngle::fromDeg(90.0-ang).BAMs()); // Pitch is positive when looking down
}
//-----------------------------------------------------------------------------
//
// ! Returns the pseudoangle between the line p1 to (infinity, p1.y) and the
// line from p1 to p2. The pseudoangle has the property that the ordering of
// points by true angle around p1 and ordering of points by pseudoangle are the
// same.
//
// For clipping exact angles are not needed. Only the ordering matters.
// This is about as fast as the fixed point R_PointToAngle2 but without
// the precision issues associated with that function.
//
//-----------------------------------------------------------------------------
angle_t Clipper::PointToPseudoAngle(double x, double y)
{
double vecx = x - viewpoint->Pos.X;
double vecy = y - viewpoint->Pos.Y;
if (amRadar)
{
vecx = x - viewpoint->OffPos.X;
vecy = y - viewpoint->OffPos.Y;
}
if (vecx == 0 && vecy == 0)
{
return 0;
}
else if (!amRadar && viewpoint->bDoOrtho)
{
return PointToPseudoOrthoAngle(x, y);
}
else
{
double result = vecy / (fabs(vecx) + fabs(vecy));
if (vecx < 0)
{
result = 2. - result;
}
return xs_Fix<30>::ToFix(result);
}
}
angle_t Clipper::PointToPseudoPitch(double x, double y, double z)
{
double vecx = x - viewpoint->Pos.X;
double vecy = y - viewpoint->Pos.Y;
double vecz = z - viewpoint->Pos.Z;
double result = 0;
if (vecx == 0 && vecy == 0 && vecz == 0)
{
return 0;
}
else if (viewpoint->bDoOrtho)
{
return PointToPseudoOrthoPitch(x, y, z);
}
else
{
#ifdef USE_SSE2
__m128 mvecx = _mm_set_ss(vecx);
__m128 mvecy = _mm_set_ss(vecy);
__m128 mvecz = _mm_set_ss(vecz);
__m128 dot = _mm_add_ss(_mm_mul_ss(mvecx, mvecx), _mm_mul_ss(mvecy, mvecy));
__m128 notsignbit = _mm_castsi128_ps(_mm_cvtsi32_si128(~(1 << 31)));
__m128 fabsvecz = _mm_and_ps(mvecz, notsignbit);
double result = _mm_cvtss_f32((_mm_div_ss(mvecz, _mm_add_ss(_mm_sqrt_ss(dot), fabsvecz))));
#else
double result = vecz / (g_sqrt(vecx*vecx + vecy*vecy) + fabs(vecz)); // -ffast-math compile flag applies to this file, yes?
#endif
if ((vecx * viewpoint->TanCos + vecy * viewpoint->TanSin) <= 0.0) // Point is behind viewpoint
{
result = 2.0 - result;
}
return xs_Fix<30>::ToFix(result + 1.0); // range to 0 to 2 to 4 (bottom to top to suplex)
}
}
angle_t Clipper::PointToPseudoOrthoAngle(double x, double y)
{
DVector3 disp = DVector3(x, y, 0) - viewpoint->OffPos;
if (viewpoint->camera->ViewPos->Offset.XY().Length() == 0)
{
return AngleToPseudo( viewpoint->Angles.Yaw.BAMs() );
}
else
{
angle_t af = viewpoint->FrustAngle;
double xproj = disp.XY().Length() * deltaangle(disp.Angle(), viewpoint->Angles.Yaw).Sin();
xproj *= viewpoint->ScreenProjX;
if (fabs(xproj) < 1.13)
{
return AngleToPseudo( viewpoint->Angles.Yaw.BAMs() - xproj * 0.5 * af );
}
else
{
return (xproj > 0.0 ? AngleToPseudo( viewpoint->Angles.Yaw.BAMs() - af ) : AngleToPseudo( viewpoint->Angles.Yaw.BAMs() + af ));
}
}
}
angle_t Clipper::PointToPseudoOrthoPitch(double x, double y, double z)
{
DVector3 disp = DVector3(x, y, z) - viewpoint->OffPos;
if (viewpoint->camera->ViewPos->Offset.XY().Length() > 0)
{
double yproj = viewpoint->PitchSin * disp.XY().Length() * deltaangle(disp.Angle(), viewpoint->Angles.Yaw).Cos();
yproj += viewpoint->PitchCos * disp.Z;
yproj *= viewpoint->ScreenProj;
if (fabs(yproj) <= 1.5)
{
return PitchToPseudo(viewpoint->Angles.Pitch.Degrees() - yproj * 0.5 * viewpoint->FieldOfView.Degrees() );
}
else
{
double a2 = 0.75*viewpoint->FieldOfView.Degrees();
a2 *= ( yproj > 0.0 ? -1.0 : 1.0 );
return PitchToPseudo(viewpoint->Angles.Pitch.Degrees() + a2 );
}
}
else return PitchToPseudo(viewpoint->Angles.Pitch.Degrees());
}
//-----------------------------------------------------------------------------
//
// R_CheckBBox
// Checks BSP node/subtree bounding box.
// Returns true
// if some part of the bbox might be visible.
//
//-----------------------------------------------------------------------------
static const uint8_t checkcoord[12][4] = // killough -- static const
{
{3,0,2,1},
{3,0,2,0},
{3,1,2,0},
{0},
{2,0,2,1},
{0,0,0,0},
{3,1,3,0},
{0},
{2,0,3,1},
{2,1,3,1},
{2,1,3,0}
};
bool Clipper::CheckBox(const float *bspcoord)
{
angle_t angle1, angle2;
int boxpos;
const uint8_t* check;
// Find the corners of the box
// that define the edges from current viewpoint.
auto &vp = viewpoint;
boxpos = (vp->Pos.X <= bspcoord[BOXLEFT] ? 0 : vp->Pos.X < bspcoord[BOXRIGHT ] ? 1 : 2) +
(vp->Pos.Y >= bspcoord[BOXTOP ] ? 0 : vp->Pos.Y > bspcoord[BOXBOTTOM] ? 4 : 8);
if (boxpos == 5) return true;
check = checkcoord[boxpos];
angle1 = PointToPseudoAngle (bspcoord[check[0]], bspcoord[check[1]]);
angle2 = PointToPseudoAngle (bspcoord[check[2]], bspcoord[check[3]]);
if (vp->bDoOrtho)
{
if (angle2 != angle1) return true;
switch (boxpos) // Check if the closer corner is poking into the view area
{
case 0:
case 10:
if ( angle1 != PointToPseudoAngle (bspcoord[check[2]], bspcoord[check[1]]) ) return true;
break;
case 2:
case 8:
if ( angle1 != PointToPseudoAngle (bspcoord[check[0]], bspcoord[check[3]]) ) return true;
break;
default:
break;
}
}
return SafeCheckRange(angle2, angle1);
}
bool Clipper::CheckBoxOrthoPitch(const float *bspcoord)
{
angle_t pitchmin, pitchmax;
auto &vp = viewpoint;
if (!vp->bDoOrtho) return true;
angle_t pitchtemp;
double padding = 1.0/viewpoint->ScreenProj/viewpoint->PitchCos;
double camz = vp->camera->Pos().Z - padding;
pitchmin = PointToPseudoPitch (bspcoord[BOXLEFT], bspcoord[BOXTOP], camz);
pitchmax = PointToPseudoPitch (bspcoord[BOXLEFT], bspcoord[BOXTOP], camz + 2.0*padding);
for (int yi = BOXTOP; yi <= BOXBOTTOM; yi++)
for (int xi = BOXLEFT; xi <= BOXRIGHT; xi++)
{
pitchtemp = PointToPseudoPitch (bspcoord[xi], bspcoord[yi], camz);
if (pitchmin - pitchtemp < ANGLE_180) pitchmin = pitchtemp;
pitchtemp = PointToPseudoPitch (bspcoord[xi], bspcoord[yi], camz + 2.0*padding);
if (pitchtemp - pitchmax < ANGLE_180) pitchmax = pitchtemp;
}
return (pitchmax != pitchmin); // SafeCheckRange(pitchmin, pitchmax);
}