#pragma once
#include "c_cvars.h"
#include "v_palette.h"
#include "r_utility.h"
struct Colormap;
inline int hw_ClampLight(int lightlevel)
{
return clamp(lightlevel, 0, 255);
}
EXTERN_CVAR(Int, gl_weaponlight);
inline int getExtraLight()
{
return r_viewpoint.extralight * gl_weaponlight;
}