commits
tags
/*
** Drawer commands for spans
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#pragma once
#include "swrenderer/drawers/r_draw_rgba.h"
#include "swrenderer/viewport/r_spandrawer.h"
namespace swrenderer
{
namespace DrawSpan32TModes
{
enum class SpanBlendModes { Opaque, Masked, Translucent, AddClamp, SubClamp, RevSubClamp };
struct OpaqueSpan { static const int Mode = (int)SpanBlendModes::Opaque; };
struct MaskedSpan { static const int Mode = (int)SpanBlendModes::Masked; };
struct TranslucentSpan { static const int Mode = (int)SpanBlendModes::Translucent; };
struct AddClampSpan { static const int Mode = (int)SpanBlendModes::AddClamp; };
struct SubClampSpan { static const int Mode = (int)SpanBlendModes::SubClamp; };
struct RevSubClampSpan { static const int Mode = (int)SpanBlendModes::RevSubClamp; };
enum class FilterModes { Nearest, Linear };
struct NearestFilter { static const int Mode = (int)FilterModes::Nearest; };
struct LinearFilter { static const int Mode = (int)FilterModes::Linear; };
enum class ShadeMode { Simple, Advanced };
struct SimpleShade { static const int Mode = (int)ShadeMode::Simple; };
struct AdvancedShade { static const int Mode = (int)ShadeMode::Advanced; };
enum class SpanTextureSize { SizeAny, Size64x64 };
struct TextureSizeAny { static const int Mode = (int)SpanTextureSize::SizeAny; };
struct TextureSize64x64 { static const int Mode = (int)SpanTextureSize::Size64x64; };
}
template<typename BlendT>
class DrawSpan32T
{
public:
struct TextureData
{
uint32_t width;
uint32_t height;
uint32_t xone;
uint32_t yone;
uint32_t xstep;
uint32_t ystep;
uint32_t xfrac;
uint32_t yfrac;
const uint32_t *source;
};
static void DrawColumn(const SpanDrawerArgs& args)
{
using namespace DrawSpan32TModes;
TextureData texdata;
texdata.width = args.TextureWidth();
texdata.height = args.TextureHeight();
texdata.xstep = args.TextureUStep();
texdata.ystep = args.TextureVStep();
texdata.xfrac = args.TextureUPos();
texdata.yfrac = args.TextureVPos();
texdata.source = (const uint32_t*)args.TexturePixels();
double lod = args.TextureLOD();
bool mipmapped = args.MipmappedTexture();
bool magnifying = lod < 0.0;
if (r_mipmap && mipmapped)
{
int level = (int)lod;
while (level > 0)
{
if (texdata.width <= 2 || texdata.height <= 2)
break;
texdata.source += texdata.width * texdata.height;
texdata.width = max<uint32_t>(texdata.width / 2, 1);
texdata.height = max<uint32_t>(texdata.height / 2, 1);
level--;
}
}
texdata.xone = (0x80000000u / texdata.width) << 1;
texdata.yone = (0x80000000u / texdata.height) << 1;
bool is_nearest_filter = (magnifying && !r_magfilter) || (!magnifying && !r_minfilter);
bool is_64x64 = texdata.width == 64 && texdata.height == 64;
auto shade_constants = args.ColormapConstants();
if (shade_constants.simple_shade)
{
if (is_nearest_filter)
{
if (is_64x64)
Loop<SimpleShade, NearestFilter, TextureSize64x64>(args, texdata, shade_constants);
else
Loop<SimpleShade, NearestFilter, TextureSizeAny>(args, texdata, shade_constants);
}
else
{
if (is_64x64)
Loop<SimpleShade, LinearFilter, TextureSize64x64>(args, texdata, shade_constants);
else
Loop<SimpleShade, LinearFilter, TextureSizeAny>(args, texdata, shade_constants);
}
}
else
{
if (is_nearest_filter)
{
if (is_64x64)
Loop<AdvancedShade, NearestFilter, TextureSize64x64>(args, texdata, shade_constants);
else
Loop<AdvancedShade, NearestFilter, TextureSizeAny>(args, texdata, shade_constants);
}
else
{
if (is_64x64)
Loop<AdvancedShade, LinearFilter, TextureSize64x64>(args, texdata, shade_constants);
else
Loop<AdvancedShade, LinearFilter, TextureSizeAny>(args, texdata, shade_constants);
}
}
}
template<typename ShadeModeT, typename FilterModeT, typename TextureSizeT>
FORCEINLINE static void Loop(const SpanDrawerArgs& args, TextureData texdata, ShadeConstants shade_constants)
{
using namespace DrawSpan32TModes;
// Shade constants
uint32_t light = 256 - (args.Light() >> (FRACBITS - 8));
uint32_t inv_light = 256 - light;
int inv_desaturate;
BgraColor shade_fade, shade_light;
int desaturate;
if (ShadeModeT::Mode == (int)ShadeMode::Advanced)
{
inv_desaturate = 256 - shade_constants.desaturate;
shade_fade.r = shade_constants.fade_red * inv_light;
shade_fade.g = shade_constants.fade_green * inv_light;
shade_fade.b = shade_constants.fade_blue * inv_light;
shade_light.r = shade_constants.light_red;
shade_light.g = shade_constants.light_green;
shade_light.b = shade_constants.light_blue;
desaturate = shade_constants.desaturate;
}
else
{
inv_desaturate = 0;
shade_fade.r = 0;
shade_fade.g = 0;
shade_fade.b = 0;
shade_light.r = 0;
shade_light.g = 0;
shade_light.b = 0;
desaturate = 0;
}
auto lights = args.dc_lights;
auto num_lights = args.dc_num_lights;
float viewpos_x = args.dc_viewpos.X;
float step_viewpos_x = args.dc_viewpos_step.X;
int count = args.DestX2() - args.DestX1() + 1;
int pitch = args.Viewport()->RenderTarget->GetPitch();
uint32_t *dest = (uint32_t*)args.Viewport()->GetDest(args.DestX1(), args.DestY());
if (FilterModeT::Mode == (int)FilterModes::Linear)
{
texdata.xfrac -= texdata.xone / 2;
texdata.yfrac -= texdata.yone / 2;
}
uint32_t srcalpha = args.SrcAlpha() >> (FRACBITS - 8);
uint32_t destalpha = args.DestAlpha() >> (FRACBITS - 8);
for (int index = 0; index < count; index++)
{
BgraColor bgcolor;
if (BlendT::Mode != (int)SpanBlendModes::Opaque)
{
bgcolor = *dest;
}
else
{
bgcolor = 0;
}
uint32_t ifgcolor = Sample<FilterModeT, TextureSizeT>(texdata.width, texdata.height, texdata.xone, texdata.yone, texdata.xstep, texdata.ystep, texdata.xfrac, texdata.yfrac, texdata.source);
BgraColor fgcolor = Shade<ShadeModeT>(ifgcolor, light, desaturate, inv_desaturate, shade_fade, shade_light, lights, num_lights, viewpos_x);
BgraColor outcolor = Blend(fgcolor, bgcolor, srcalpha, destalpha, ifgcolor);
*dest = outcolor;
dest++;
texdata.xfrac += texdata.xstep;
texdata.yfrac += texdata.ystep;
viewpos_x += step_viewpos_x;
}
}
template<typename FilterModeT, typename TextureSizeT>
FORCEINLINE static uint32_t Sample(uint32_t width, uint32_t height, uint32_t xone, uint32_t yone, uint32_t xstep, uint32_t ystep, uint32_t xfrac, uint32_t yfrac, const uint32_t *source)
{
using namespace DrawSpan32TModes;
if (FilterModeT::Mode == (int)FilterModes::Nearest && TextureSizeT::Mode == (int)SpanTextureSize::Size64x64)
{
int sample_index = ((xfrac >> (32 - 6 - 6)) & (63 * 64)) + (yfrac >> (32 - 6));
return source[sample_index];
}
else if (FilterModeT::Mode == (int)FilterModes::Nearest)
{
uint32_t x = ((xfrac >> 16) * width) >> 16;
uint32_t y = ((yfrac >> 16) * height) >> 16;
int sample_index = x * height + y;
return source[sample_index];
}
else
{
uint32_t p00, p01, p10, p11;
uint32_t frac_x, frac_y;
if (TextureSizeT::Mode == (int)SpanTextureSize::Size64x64)
{
frac_x = xfrac >> 16 << 6;
frac_y = yfrac >> 16 << 6;
uint32_t x0 = frac_x >> 16;
uint32_t y0 = frac_y >> 16;
uint32_t x1 = (x0 + 1) & 0x3f;
uint32_t y1 = (y0 + 1) & 0x3f;
p00 = source[(y0 + (x0 << 6))];
p01 = source[(y1 + (x0 << 6))];
p10 = source[(y0 + (x1 << 6))];
p11 = source[(y1 + (x1 << 6))];
}
else
{
frac_x = (xfrac >> 16) * width;
frac_y = (yfrac >> 16) * height;
uint32_t x0 = frac_x >> 16;
uint32_t y0 = frac_y >> 16;
uint32_t x1 = (((xfrac + xone) >> 16) * width) >> 16;
uint32_t y1 = (((yfrac + yone) >> 16) * height) >> 16;
p00 = source[y0 + x0 * height];
p01 = source[y1 + x0 * height];
p10 = source[y0 + x1 * height];
p11 = source[y1 + x1 * height];
}
uint32_t inv_b = (frac_x >> 12) & 15;
uint32_t inv_a = (frac_y >> 12) & 15;
uint32_t a = 16 - inv_a;
uint32_t b = 16 - inv_b;
uint32_t sred = (RPART(p00) * (a * b) + RPART(p01) * (inv_a * b) + RPART(p10) * (a * inv_b) + RPART(p11) * (inv_a * inv_b) + 127) >> 8;
uint32_t sgreen = (GPART(p00) * (a * b) + GPART(p01) * (inv_a * b) + GPART(p10) * (a * inv_b) + GPART(p11) * (inv_a * inv_b) + 127) >> 8;
uint32_t sblue = (BPART(p00) * (a * b) + BPART(p01) * (inv_a * b) + BPART(p10) * (a * inv_b) + BPART(p11) * (inv_a * inv_b) + 127) >> 8;
uint32_t salpha = (APART(p00) * (a * b) + APART(p01) * (inv_a * b) + APART(p10) * (a * inv_b) + APART(p11) * (inv_a * inv_b) + 127) >> 8;
return (salpha << 24) | (sred << 16) | (sgreen << 8) | sblue;
}
}
template<typename ShadeModeT>
FORCEINLINE static BgraColor Shade(BgraColor fgcolor, uint32_t light, uint32_t desaturate, uint32_t inv_desaturate, BgraColor shade_fade, BgraColor shade_light, const DrawerLight *lights, int num_lights, float viewpos_x)
{
using namespace DrawSpan32TModes;
BgraColor material = fgcolor;
if (ShadeModeT::Mode == (int)ShadeMode::Simple)
{
fgcolor.r = (fgcolor.r * light) >> 8;
fgcolor.g = (fgcolor.g * light) >> 8;
fgcolor.b = (fgcolor.b * light) >> 8;
}
else
{
uint32_t intensity = ((fgcolor.r * 77 + fgcolor.g * 143 + fgcolor.b * 37) >> 8) * desaturate;
fgcolor.r = (((shade_fade.r + ((fgcolor.r * inv_desaturate + intensity) >> 8) * light) >> 8) * shade_light.r) >> 8;
fgcolor.g = (((shade_fade.g + ((fgcolor.g * inv_desaturate + intensity) >> 8) * light) >> 8) * shade_light.g) >> 8;
fgcolor.b = (((shade_fade.b + ((fgcolor.b * inv_desaturate + intensity) >> 8) * light) >> 8) * shade_light.b) >> 8;
}
return AddLights(material, fgcolor, lights, num_lights, viewpos_x);
}
FORCEINLINE static BgraColor AddLights(BgraColor material, BgraColor fgcolor, const DrawerLight *lights, int num_lights, float viewpos_x)
{
using namespace DrawSpan32TModes;
BgraColor lit;
lit.r = 0;
lit.g = 0;
lit.b = 0;
for (int i = 0; i != num_lights; i++)
{
float light_x = lights[i].x;
float light_y = lights[i].y;
float light_z = lights[i].z;
float light_radius = lights[i].radius;
// L = light-pos
// dist = sqrt(dot(L, L))
// distance_attenuation = 1 - min(dist * (1/radius), 1)
float Lyz2 = light_y; // L.y*L.y + L.z*L.z
float Lx = light_x - viewpos_x;
float dist2 = Lyz2 + Lx * Lx;
float rcp_dist = 1.f/sqrt(dist2);
float dist = dist2 * rcp_dist;
float distance_attenuation = 256.0f - min(dist * light_radius, 256.0f);
// The simple light type
float simple_attenuation = distance_attenuation;
// The point light type
// diffuse = dot(N,L) * attenuation
float point_attenuation = light_z * rcp_dist * distance_attenuation;
uint32_t attenuation = (int32_t)((light_z == 0.0f) ? simple_attenuation : point_attenuation);
BgraColor light_color = lights[i].color;
lit.r += (light_color.r * attenuation) >> 8;
lit.g += (light_color.g * attenuation) >> 8;
lit.b += (light_color.b * attenuation) >> 8;
}
lit.r = min<uint32_t>(lit.r, 256);
lit.g = min<uint32_t>(lit.g, 256);
lit.b = min<uint32_t>(lit.b, 256);
fgcolor.r = min<uint32_t>(fgcolor.r + ((material.r * lit.r) >> 8), 255);
fgcolor.g = min<uint32_t>(fgcolor.g + ((material.g * lit.g) >> 8), 255);
fgcolor.b = min<uint32_t>(fgcolor.b + ((material.b * lit.b) >> 8), 255);
return fgcolor;
}
FORCEINLINE static BgraColor Blend(BgraColor fgcolor, BgraColor bgcolor, uint32_t srcalpha, uint32_t destalpha, unsigned int ifgcolor)
{
using namespace DrawSpan32TModes;
if (BlendT::Mode == (int)SpanBlendModes::Opaque)
{
fgcolor.a = 255;
return fgcolor;
}
else if (BlendT::Mode == (int)SpanBlendModes::Masked)
{
return (ifgcolor == 0) ? bgcolor : fgcolor;
}
else if (BlendT::Mode == (int)SpanBlendModes::Translucent)
{
fgcolor.r = fgcolor.r * srcalpha;
fgcolor.g = fgcolor.g * srcalpha;
fgcolor.b = fgcolor.b * srcalpha;
bgcolor.r = bgcolor.r * destalpha;
bgcolor.g = bgcolor.g * destalpha;
bgcolor.b = bgcolor.b * destalpha;
BgraColor outcolor;
outcolor.r = min<uint32_t>((fgcolor.r + bgcolor.r) >> 8, 255);
outcolor.g = min<uint32_t>((fgcolor.g + bgcolor.g) >> 8, 255);
outcolor.b = min<uint32_t>((fgcolor.b + bgcolor.b) >> 8, 255);
return outcolor;
}
else
{
uint32_t alpha = APART(ifgcolor);
alpha += alpha >> 7; // 255->256
uint32_t inv_alpha = 256 - alpha;
uint32_t bgalpha = (destalpha * alpha + (inv_alpha << 8) + 128) >> 8;
uint32_t fgalpha = (srcalpha * alpha + 128) >> 8;
fgcolor.r *= fgalpha;
fgcolor.g *= fgalpha;
fgcolor.b *= fgalpha;
bgcolor.r *= bgalpha;
bgcolor.g *= bgalpha;
bgcolor.b *= bgalpha;
BgraColor outcolor;
if (BlendT::Mode == (int)SpanBlendModes::AddClamp)
{
outcolor.r = min<uint32_t>((fgcolor.r + bgcolor.r) >> 8, 255);
outcolor.g = min<uint32_t>((fgcolor.g + bgcolor.g) >> 8, 255);
outcolor.b = min<uint32_t>((fgcolor.b + bgcolor.b) >> 8, 255);
}
else if (BlendT::Mode == (int)SpanBlendModes::SubClamp)
{
outcolor.r = max(int32_t(fgcolor.r - bgcolor.r) >> 8, 0);
outcolor.g = max(int32_t(fgcolor.g - bgcolor.g) >> 8, 0);
outcolor.b = max(int32_t(fgcolor.b - bgcolor.b) >> 8, 0);
}
else if (BlendT::Mode == (int)SpanBlendModes::RevSubClamp)
{
outcolor.r = max(int32_t(bgcolor.r - fgcolor.r) >> 8, 0);
outcolor.g = max(int32_t(bgcolor.g - fgcolor.g) >> 8, 0);
outcolor.b = max(int32_t(bgcolor.b - fgcolor.b) >> 8, 0);
}
outcolor.a = 255;
return outcolor;
}
}
};
typedef DrawSpan32T<DrawSpan32TModes::OpaqueSpan> DrawSpan32Command;
typedef DrawSpan32T<DrawSpan32TModes::MaskedSpan> DrawSpanMasked32Command;
typedef DrawSpan32T<DrawSpan32TModes::TranslucentSpan> DrawSpanTranslucent32Command;
typedef DrawSpan32T<DrawSpan32TModes::AddClampSpan> DrawSpanAddClamp32Command;
typedef DrawSpan32T<DrawSpan32TModes::SubClampSpan> DrawSpanSubClamp32Command;
typedef DrawSpan32T<DrawSpan32TModes::RevSubClampSpan> DrawSpanRevSubClamp32Command;
}