commits
tags
#pragma once
#include "r_visiblesprite.h"
namespace swrenderer
{
class RenderSprite : public VisibleSprite
{
public:
static void Project(RenderThread *thread, AActor *thing, const DVector3 &pos, FSoftwareTexture *tex, const DVector2 &spriteScale, int renderflags, WaterFakeSide fakeside, F3DFloor *fakefloor, F3DFloor *fakeceiling, sector_t *current_sector, int lightlevel, bool foggy, FDynamicColormap *basecolormap, bool isSpriteShadow = false);
protected:
void Render(RenderThread *thread, short *cliptop, short *clipbottom, int minZ, int maxZ, Fake3DTranslucent clip3DFloor) override;
private:
FWallCoords wallc;
double SpriteScale;
FTranslationID Translation = NO_TRANSLATION;
uint32_t FillColor = 0;
uint32_t dynlightcolor = 0;
};
}