commits
tags
#pragma once
namespace swrenderer
{
struct DrawSegment;
class VisibleSprite;
class VisibleSpriteList
{
public:
void Clear();
void PushPortal();
void PopPortal();
void Push(VisibleSprite *sprite);
void Sort(RenderThread *thread);
TArray<VisibleSprite *> SortedSprites;
private:
uint32_t FindSubsectorDepth(RenderThread *thread, const DVector2 &worldPos);
uint32_t FindSubsectorDepth(RenderThread *thread, const DVector2 &worldPos, void *node);
TArray<VisibleSprite *> Sprites;
TArray<unsigned int> StartIndices;
};
}