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/wadsrc/static/shaders/glsl/func_spec.fp · 248 B

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void SetupMaterial(inout Material material)
{
	SetMaterialProps(material, vTexCoord.st);
	material.Specular = texture(speculartexture, vTexCoord.st).rgb;
	material.Glossiness = uSpecularMaterial.x;
	material.SpecularLevel = uSpecularMaterial.y;
}