attribute vec4 PositionInProjection;
attribute vec2 UV;
varying vec2 TexCoord;
void main()
{
gl_Position = PositionInProjection;
TexCoord = UV;
}
attribute vec4 PositionInProjection;
attribute vec2 UV;
varying vec2 TexCoord;
void main()
{
gl_Position = PositionInProjection;
TexCoord = UV;
}