commits
tags
// Armor bonus --------------------------------------------------------------
class ArmorBonus : BasicArmorBonus
{
Default
{
Radius 20;
Height 16;
Inventory.Pickupmessage "$GOTARMBONUS";
Inventory.Icon "BON2A0";
Armor.Savepercent 33.335;
Armor.Saveamount 1;
Armor.Maxsaveamount 200;
+COUNTITEM
+INVENTORY.ALWAYSPICKUP
Tag "$TAG_ARMORBONUS";
}
States
{
Spawn:
BON2 ABCDCB 6;
loop;
}
}
// Green armor --------------------------------------------------------------
class GreenArmor : BasicArmorPickup
{
Default
{
Radius 20;
Height 16;
Inventory.Pickupmessage "$GOTARMOR";
Inventory.Icon "ARM1A0";
Armor.SavePercent 33.335;
Armor.SaveAmount 100;
Tag "$TAG_GREENARMOR";
}
States
{
Spawn:
ARM1 A 6;
ARM1 B 7 bright;
loop;
}
}
// Blue armor ---------------------------------------------------------------
class BlueArmor : BasicArmorPickup
{
Default
{
Radius 20;
Height 16;
Inventory.Pickupmessage "$GOTMEGA";
Inventory.Icon "ARM2A0";
Armor.Savepercent 50;
Armor.Saveamount 200;
Tag "$TAG_BLUEARMOR";
}
States
{
Spawn:
ARM2 A 6;
ARM2 B 6 bright;
loop;
}
}