commits
tags
class ColorSetter : Actor
{
default
{
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
RenderStyle "None";
}
override void PostBeginPlay()
{
Super.PostBeginPlay();
CurSector.SetColor(color(args[0], args[1], args[2]), args[3]);
Destroy();
}
}
class FadeSetter : Actor
{
default
{
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
RenderStyle "None";
}
override void PostBeginPlay()
{
Super.PostBeginPlay();
CurSector.SetFade(color(args[0], args[1], args[2]));
Destroy();
}
}