commits
tags
/***** Animators ***********************************************************/
fader GoAway
{
DecayStart 0.5
DecayTime 1.0
}
fader GoAway2
{
DecayStart 1.0
DecayTime 3.0
}
colorchanger ToBlack
{
FadeStart 0.5
FadeTime 1.0
}
stretcher BloodStretcher
{
StretchTime 35
GoalY 2.0
}
slider BloodSlider
{
SlideTime 35
DistY -5
}
combiner BloodSmearer
{
BloodStretcher
BloodSlider
}
/***** Bullet Chips *****/
decal BulletChip1
{
pic CHIP1
translucent 0.85
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}
decal BulletChip2
{
pic CHIP2
translucent 0.85
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}
decal BulletChip3
{
pic CHIP3
translucent 0.85
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}
decal BulletChip4
{
}
decal BulletChip5
{
}
decalgroup BulletChip
{
BulletChip1 1
BulletChip2 1
BulletChip3 1
BulletChip4 0
BulletChip5 0
}
/***** Blood Decals ********************************************************/
/*
* Blood splats just stick to the walls.
* Blood smears crawl down walls a bit like in Blood.
*
* These do not need generators; the engine will create them automatically
* when something bleeds. If a blood color is set, the shade color will be ignored,
* and the actor's blood color will be used instead.
*/
decal BloodSplat1
{
}
decal BloodSplat2
{
}
decal BloodSplat3
{
}
decal BloodSplat4
{
}
decal BloodSplat5
{
}
decal BloodSplat6
{
}
decal BloodSplat7
{
}
// The smaller blood splats are more common than the big ones.
decalgroup BloodSplat
{
BloodSplat1 2
BloodSplat2 1
BloodSplat3 5
BloodSplat4 5
BloodSplat5 5
BloodSplat6 0
BloodSplat7 0
}
decal BloodSmear1
{
}
decal BloodSmear2
{
}
decalgroup BloodSmear
{
BloodSmear1 1
BloodSmear2 1
}
/***** Rocket Scorches *****************************************************/
decal Scorch
{
}
decal BigScorch
{
}
/***** Plasma Rifle Scorches ***********************************************/
decal PlasmaScorchLower1
{
}
decal PlasmaScorch1
{
pic PLSEA0
x-scale 0.3
y-scale 0.3
add 1.0
fullbright
animator GoAway
lowerdecal PlasmaScorchLower1
}
decal PlasmaScorchLower2
{
}
decal PlasmaScorch2
{
pic PLSEA0
x-scale 0.3
y-scale 0.3
add 1.0
fullbright
animator GoAway
lowerdecal PlasmaScorchLower2
}
decalgroup PlasmaScorchLower
{
PlasmaScorchLower1 1
PlasmaScorchLower2 1
}
decalgroup PlasmaScorch
{
PlasmaScorch1 1
PlasmaScorch2 1
}
/***** BFG Scorches ********************************************************/
decal BFGScorch1
{
}
decal BFGScorch2
{
}
decalgroup BFGScorch
{
BFGScorch1 1
BFGScorch2 1
}
decal BFGLightning1
{
}
decal BFGLightning2
{
}
decalgroup BFGLightning
{
BFGLightning1 1
BFGLightning2 1
}
/***** Rail Gun Scorches - contributed by Nigel Rowand *********************/
decal RailScorchLower1
{
pic CBALSCR1
shade "00 00 00"
x-scale 0.2
y-scale 0.2
randomflipx
randomflipy
}
decal RailScorchLower2
{
pic CBALSCR2
shade "00 00 00"
x-scale 0.2
y-scale 0.2
randomflipx
randomflipy
}
decalgroup RailScorchLower
{
RailScorchLower1 1
RailScorchLower2 1
}
decal RailScorch1
{
pic CBALSCR1
shade "00 00 56"
fullbright
x-scale 0.4
y-scale 0.4
animator GoAway
lowerdecal RailScorchLower
}
decal RailScorch2
{
pic CBALSCR2
shade "00 00 56"
fullbright
x-scale 0.4
y-scale 0.4
animator GoAway
lowerdecal RailScorchLower
}
decalgroup RailScorch
{
RailScorch1 1
RailScorch2 1
}
/***** Arachnotron Plasma Scorches *****************************************/
decal ArachScorch1
{
pic APBXA0
x-scale 0.3
y-scale 0.3
add 1.0
animator GoAway
lowerdecal PlasmaScorchLower1
}
decal ArachScorch2
{
pic APBXA0
x-scale 0.3
y-scale 0.3
add 1.0
animator GoAway
lowerdecal PlasmaScorchLower2
}
decalgroup ArachnotronScorch
{
ArachScorch1 1
ArachScorch2 1
}
/***** Baron of Hell/Hell Knight Scorches **********************************/
decal BaronScorch1
{
}
decal BaronScorch2
{
}
decalgroup BaronScorch
{
BaronScorch1 1
BaronScorch2 1
}
/***** Cacodemon Scorches **************************************************/
decal CacoScorch1
{
}
decal CacoScorch2
{
}
decalgroup CacoScorch
{
CacoScorch1 1
CacoScorch2 1
}
/***** Doom Imp Scorches ***************************************************/
decal DImpScorch1
{
}
decal DImpScorch2
{
}
decalgroup DoomImpScorch
{
DImpScorch1 1
DImpScorch2 1
}
/***** Revenant ************************************************************/
decal RevenantScorch
{
}
/***** Generators **********************************************************/
generator NeutronGun BulletChip
generator Compensator BulletChip
generator Minigun BulletChip
generator HarmonyGrenade PlasmaScorch
generator Neutron Scorch
generator TimeBomb BFGLightning
generator Beastling BulletChip
generator Follower BulletChip
generator Soldier BulletChip
generator WalkingPhage2 BulletChip
generator Echidna BulletChip
generator PhageNeutron ArachnotronScorch
generator GrenadeExplosion CacoScorch
generator GuidedChaos RevenantScorch