commits
tags
gameinfo
{
cursorpic = "cursor"
forcenogfxsubstitution = false
statscreen_finishedfont = "*SmallFont"
statscreen_enteringfont = "*SmallFont"
statscreen_contentfont = "*BigFont", "teal"
playerclasses = "HarmonyPlayer"
statusbarclass = "HarmonyStatusBar"
quitmessages = "$HARMQUITMSG"
}
defaultmap
{
intermusic = "d_dm2ttl"
}
map map01 lookup "TXT_HARMMAP01"
{
levelnum = 1
titlepatch = "CWILV00"
next = "map02"
sky1 = "SKY1", 0
cluster = 1
par = 110
sucktime = 30
music = "d_runnin"
nocrouch
nojump
}
map map02 lookup "TXT_HARMMAP02"
{
levelnum = 2
titlepatch = "CWILV01"
next = "map03"
sky1 = "SKY1", 0
cluster = 1
par = 125
sucktime = 30
music = "d_stalks"
intermusic = "d_dm2ttl"
nocrouch
nojump
}
map map03 lookup "TXT_HARMMAP03"
{
levelnum = 3
titlepatch = "CWILV02"
next = "map04"
sky1 = "SKY1", 0
cluster = 1
par = 345
sucktime = 30
music = "d_stalks"
intermusic = "d_dm2ttl"
nocrouch
nojump
}
map map04 lookup "TXT_HARMMAP04"
{
levelnum = 4
titlepatch = "CWILV03"
next = "map05"
sky1 = "SKY1", 0
cluster = 1
par = 340
sucktime = 30
music = "d_runnin"
intermusic = "d_dm2ttl"
nocrouch
nojump
}
map map05 lookup "TXT_HARMMAP05"
{
levelnum = 5
titlepatch = "CWILV04"
next = "map06"
sky1 = "SKY1", 0
cluster = 1
par = 145
sucktime = 30
music = "d_runnin"
intermusic = "d_dm2ttl"
nocrouch
nojump
}
map map06 lookup "TXT_HARMMAP06"
{
levelnum = 6
titlepatch = "CWILV05"
next = "map07"
sky1 = "SKY1", 0
cluster = 1
par = 420
sucktime = 30
music = "d_dm2ttl"
intermusic = "d_dm2ttl"
nocrouch
nojump
}
map map07 lookup "TXT_HARMMAP07"
{
levelnum = 7
titlepatch = "CWILV06"
next = "map08"
sky1 = "SKY1", 0
cluster = 1
par = 335
sucktime = 30
music = "d_dm2ttl"
intermusic = "d_dm2ttl"
nocrouch
nojump
}
map map08 lookup "TXT_HARMMAP08"
{
levelnum = 8
titlepatch = "CWILV07"
next = "map09"
sky1 = "SKY1", 0
cluster = 1
par = 315
sucktime = 30
music = "d_runnin"
intermusic = "d_dm2ttl"
nocrouch
nojump
}
map map09 lookup "TXT_HARMMAP09"
{
levelnum = 9
titlepatch = "CWILV08"
next = "map10"
sky1 = "SKY1", 0
cluster = 1
par = 335
sucktime = 30
music = "d_runnin"
intermusic = "d_dm2ttl"
nocrouch
nojump
}
map map10 lookup "TXT_HARMMAP10"
{
levelnum = 10
titlepatch = "CWILV09"
next = "map11"
sky1 = "SKY1", 0
cluster = 1
par = 350
sucktime = 30
music = "d_stalks"
intermusic = "d_dm2ttl"
nocrouch
nojump
}
// After completing map11 the endsequence starts consisting of
// 1: score screen 2: story text 3: end picture with credits
map map11 lookup "TXT_HARMMAP11"
{
levelnum = 11
titlepatch = "CWILV10"
sky1 = "SKY1", 0
cluster = 1
par = 255
sucktime = 30
music = "d_stalks"
intermusic = "d_dm2ttl"
nocrouch
nojump
next = "endgame"
{
pic = "BOSSBACK"
music = "d_dm2ttl", 1
}
}
clusterdef 1
{
// exittext, background flat is DEM1_1 and music is titletrack
flat = DEM1_1
music = "d_dm2ttl"
exittext = lookup, "CLUSTEREXIT1"
}