commits
tags
flickerlight2 ZOMBIEATK
{
color 1.0 0.8 0.2
size 72
secondarySize 84
interval 1
offset 0 40 0
attenuate 1
}
flickerlight ROCKET_X1
{
color 1.0 0.7 0.5
size 96
secondarySize 108
chance 0.3
attenuate 1
}
flickerlight ROCKET_X2
{
color 0.5 0.3 0.2
size 120
secondarySize 132
chance 0.3
attenuate 1
}
flickerlight ROCKET_X3
{
color 0.3 0.1 0.1
size 144
secondarySize 156
chance 0.3
attenuate 1
}
// Tall tech lamp
flickerlight Fire20C
{
color 0.8 0.7 0.5
size 40
secondarySize 50
chance 0.5
offset 0 20 0
attenuate 1
}
flickerlight Fire20
{
color 0.8 0.7 0.5
size 96
secondarySize 99
chance 0.5
offset 0 20 0
attenuate 1
}
flickerlight Fire30
{
color 0.8 0.7 0.5
size 96
secondarySize 99
chance 0.5
offset 0 30 0
attenuate 1
}
flickerlight Fire40
{
color 0.8 0.7 0.5
size 96
secondarySize 99
chance 0.5
offset 0 40 0
attenuate 1
}
pointlight Purple
{
color 0.8 0.5 1.0
size 85
attenuate 1
}
flickerlight PURPLE_X1
{
color 0.8 0.5 1.0
size 96
secondarySize 108
chance 0.3
attenuate 1
}
flickerlight PURPLE_X2
{
color 0.4 0.25 0.5
size 120
secondarySize 132
chance 0.3
attenuate 1
}
flickerlight PURPLE_X3
{
color 0.24 0.15 0.3
size 144
secondarySize 156
chance 0.3
attenuate 1
}
object HarmonyPlayer
{
frame PLAYF { light ZOMBIEATK }
}
object Follower
{
frame SPOSF { light ZOMBIEATK }
}
object FallingFollower
{
frame SPOSF { light ZOMBIEATK }
}
object Soldier
{
frame CPOSF { light ZOMBIEATK }
}
object Echidna
{
frame SPIDG { light ZOMBIEATK }
}
object WalkingPhage2
{
frame SSWVG { light ZOMBIEATK }
}
object GuidedChaos
{
frame FATB { light Purple }
frame FBXBA { light Purple_X1 }
frame FBXBB { light Purple_X2 }
frame FBXBC { light Purple_X3 }
}
object Mine
{
frame MISLB { Light Rocket_X1 }
frame MISLC { Light Rocket_X1 }
frame MISLD { Light Rocket_X2 }
frame BAL2D { Light Rocket_X2 }
frame BAL2E { Light Rocket_X3 }
}
object SecurityBeams
{
frame MISLA { light Purple }
frame PLSEA { light Purple_X1 }
frame PLSEB { light Purple_X1 }
frame PLSEC { light Purple_X2 }
frame PLSED { light Purple_X3 }
}
object RedBarrel
{
frame MISLB { Light Rocket_X1 }
frame MISLC { Light Rocket_X1 }
frame MISLD { Light Rocket_X2 }
frame BAL2D { Light Rocket_X2 }
frame BAL2E { Light Rocket_X3 }
}
object GrenadeExplosion
{
frame BAL2A { Light Rocket_X1 }
frame BAL2B { Light Rocket_X1 }
frame BAL2C { Light Rocket_X3 }
}
object Neutron
{
frame PLSS { Light Purple }
frame MISLB { Light Rocket_X1 }
frame MISLC { Light Rocket_X1 }
frame MISLD { Light Rocket_X2 }
frame BAL2D { Light Rocket_X2 }
frame BAL2E { Light Rocket_X3 }
}
object HarmonyGrenade
{
frame MISLA { light Purple }
frame PLSEA { light Purple_X1 }
frame PLSEB { light Purple_X1 }
frame PLSEC { light Purple_X2 }
frame PLSED { light Purple_X3 }
}
object TimeBomb
{
frame PLSS { Light Purple }
frame MISLB { Light Rocket_X1 }
frame MISLC { Light Rocket_X1 }
frame MISLD { Light Rocket_X2 }
frame BAL2D { Light Rocket_X2 }
frame BAL2E { Light Rocket_X3 }
}
object PhageNeutron
{
frame TROO { Light Purple }
frame APBX { Light Purple_X1 }
frame APBX { Light Purple_X1 }
frame APBX { Light Purple_X2 }
frame APBX { Light Purple_X3 }
}
object LoopingExplosion
{
frame MISLB { Light Rocket_X1 }
frame MISLC { Light Rocket_X1 }
frame MISLD { Light Rocket_X2 }
frame BAL2D { Light Rocket_X2 }
frame BAL2E { Light Rocket_X3 }
}
object Fire
{
frame SMBT { Light Fire20 }
}
object FireBox
{
frame SMRT { Light Fire40 }
}
object WhiteCandle
{
frame CANDA { Light Fire20c }
frame CBRAA { Light Fire20c }
}
object WhiteCandle2
{
frame CANDA { Light Fire20c }
frame CBRAA { Light Fire20c }
}
object HangingFire
{
frame GOR1 { Light Fire30 }
}
object CrateExplosion
{
frame MISLB { Light Rocket_X1 }
frame MISLC { Light Rocket_X1 }
frame MISLD { Light Rocket_X2 }
frame BAL2D { Light Rocket_X2 }
frame BAL2E { Light Rocket_X3 }
}