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/src/common/rendering/hwrenderer/data

ModeNameLast commitUpdatedSize
buffers.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 2.86 KB
flatvertices.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 6.28 KB
flatvertices.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 2.62 KB
hw_aabbtree.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 5.2 KB
hw_aabbtree.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 2.84 KB
hw_bonebuffer.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 3.05 KB
hw_bonebuffer.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 1.07 KB
hw_clock.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 6.21 KB
hw_clock.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 773 B
hw_cvars.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 4.27 KB
hw_cvars.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 1.56 KB
hw_dynlightdata.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 1.65 KB
hw_levelmesh.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 277 B
hw_lightbuffer.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 4.03 KB
hw_lightbuffer.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 1.03 KB
hw_modelvertexbuffer.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 3.56 KB
hw_modelvertexbuffer.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 635 B
hw_renderstate.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 16.27 KB
hw_shaderpatcher.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 10.05 KB
hw_shaderpatcher.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 747 B
hw_shadowmap.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 5.04 KB
hw_shadowmap.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 1.92 KB
hw_skydome.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 17.49 KB
hw_skydome.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 2.52 KB
hw_viewpointbuffer.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 3.65 KB
hw_viewpointbuffer.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 813 B
hw_viewpointuniforms.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 593 B
hw_vrmodes.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 8.03 KB
hw_vrmodes.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 914 B
renderqueue.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 636 B
shaderuniforms.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 2.98 KB