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/src/rendering/swrenderer/things

ModeNameLast commitUpdatedSize
r_decal.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 7.75 KB
r_decal.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 579 B
r_model.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 15.56 KB
r_model.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 3.89 KB
r_particle.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 9.64 KB
r_particle.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 783 B
r_playersprite.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 16.5 KB
r_playersprite.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 2.54 KB
r_sprite.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 9.85 KB
r_sprite.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 767 B
r_visiblesprite.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 14.85 KB
r_visiblesprite.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 2.95 KB
r_visiblespritelist.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 3.94 KB
r_visiblespritelist.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 548 B
r_voxel.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 33.19 KB
r_voxel.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 3.27 KB
r_wallsprite.cpp Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 6.59 KB
r_wallsprite.h Initial commit: LZDoom with 25-player phone-controlled splitscreen 3 weeks ago 697 B