commit 04f6f45fe3a20b2edc2fff2f0fbfa20ee54ad4df
Author: Simon Howard <fraggle@gmail.com>
AuthorDate: Fri Dec 10 18:15:12 2010 +0000
Commit: Simon Howard <fraggle@gmail.com>
CommitDate: Fri Dec 10 18:15:12 2010 +0000
Fix typo (thanks Sander van Dijk).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2204
---
NEWS | 3 ++-
NOT-BUGS | 2 +-
2 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/NEWS b/NEWS
index 7ce747ec..ced00d3c 100644
--- a/NEWS
+++ b/NEWS
@@ -33,7 +33,8 @@
setting the TEXTSCREEN_FONT environment variable to "small" or
"normal".
* There is now a NOT-BUGS file included that lists some common
- Vanilla Doom bugs/limitations that you might encounter.
+ Vanilla Doom bugs/limitations that you might encounter
+ (thanks to Sander van Dijk for feedback).
Compatibility:
* The -timer and -avg options now work the same as Vanilla when
diff --git a/NOT-BUGS b/NOT-BUGS
index 8dbf7262..38d97770 100644
--- a/NOT-BUGS
+++ b/NOT-BUGS
@@ -65,7 +65,7 @@ If you are playing on a particularly large level, it is possible that
when you save the game, the game will quit with the message "Savegame
buffer overrun".
-Vanilla Doom has a limited size memory bufferthat it uses for saving
+Vanilla Doom has a limited size memory buffer that it uses for saving
games. If you are playing on a large level, the buffer may be too
small for the entire savegame to fit. Chocolate Doom allows the limit
to be disabled: in the setup tool, go to the "compatibility" menu and