commit 678a8f9aeea9fa1966b3e8a94974688fda4d8fe1
Author: Simon Howard <fraggle@gmail.com>
AuthorDate: Mon Dec 6 00:04:08 2010 +0000
Commit: Simon Howard <fraggle@gmail.com>
CommitDate: Mon Dec 6 00:04:08 2010 +0000
Update NEWS.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2196
---
NEWS | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/NEWS b/NEWS
index 1296aabf..7ce747ec 100644
--- a/NEWS
+++ b/NEWS
@@ -8,8 +8,15 @@
just 8-bit modes). This is mainly to work around problems with
Windows Vista/7, where 8-bit color modes don't always work
properly.
+ * Multiplayer servers now register themselves with an Internet
+ master server. Use the -search command line parameter to
+ find servers on the Internet to play on. You can also use
+ DoomSeeker (http://skulltag.net/doomseeker/) which supports
+ this functionality.
* When running in windowed mode, it is now possible to
dynamically resize the window by dragging the window borders.
+ * Names can be specified for servers with the -servername command
+ line parameter.
* There are now keyboard, mouse and joystick bindings to cycle
through available weapons, making play with joypads or mobile
devices (ie. without a proper keyboard) much more practical.
@@ -22,6 +29,9 @@
* The Python scripts used for building Chocolate Doom now work
with Python 3 (but also continue to work with Python 2)
(thanks arin).
+ * The font used for the textscreen library can be forced by
+ setting the TEXTSCREEN_FONT environment variable to "small" or
+ "normal".
* There is now a NOT-BUGS file included that lists some common
Vanilla Doom bugs/limitations that you might encounter.