commit fea3b29487c305a535b7b270f220ef88dbadb908
Author: Simon Howard <fraggle@soulsphere.org>
AuthorDate: Wed Jan 30 18:42:01 2019 -0500
Commit: Simon Howard <fraggle@soulsphere.org>
CommitDate: Wed Jan 30 18:42:01 2019 -0500
net: Trigger resends from server in deadlock scenario.
The previous commit fixed the deadlock problem but if playing with older
clients it can still occur. Add a fix for it on the server side too so the
problem is guarded against on both ends.
---
src/net_server.c | 12 ++++++++++++
1 file changed, 12 insertions(+)
diff --git a/src/net_server.c b/src/net_server.c
index 6a3d818b..c9dd3d9b 100644
--- a/src/net_server.c
+++ b/src/net_server.c
@@ -1681,6 +1681,18 @@ void NET_SV_CheckDeadlock(net_client_t *client)
break;
}
}
+
+ // If we sent a resend request to break the deadlock, also trigger a
+ // resend of any tics we have sitting in the send queue, in case the
+ // client is blocked waiting on tics from us that have been lost.
+ // This fixes deadlock with some older clients which do not send
+ // resends to break deadlock.
+ if (i < BACKUPTICS && client->sendseq > client->acknowledged)
+ {
+ NET_Log("server: also resending tics %d-%d to break deadlock",
+ client->acknowledged, client->sendseq - 1);
+ NET_SV_SendTics(client, client->acknowledged, client->sendseq - 1);
+ }
}
}