foxygit / doom Log in
commit aff22a2eaa4129441ad8123dc87de4ee929d22e2
Author:     Mike Swanson <mikeonthecomputer@gmail.com>
AuthorDate: Sun Sep 16 04:30:01 2018 -0700
Commit:     Mike Swanson <mikeonthecomputer@gmail.com>
CommitDate: Sun Sep 16 04:53:38 2018 -0700

    INSTALL: Convert document to Markdown format
---
 man/INSTALL.template | 109 ++++++++++++++++++++++++++-------------------------
 1 file changed, 56 insertions(+), 53 deletions(-)

diff --git a/man/INSTALL.template b/man/INSTALL.template
index 5b5130b2..65ed7afa 100644
--- a/man/INSTALL.template
+++ b/man/INSTALL.template
@@ -7,14 +7,13 @@
 #elif STRIFE
 #define DEFAULT_IWAD   strife1.wad
 #endif
-
-== LONG_GAME_NAME installation ==
+# LONG_GAME_NAME installation

 These are instructions for how to install and set up LONG_GAME_NAME
 for play.

 #if !PRECOMPILED
-== Building LONG_GAME_NAME ==
+# Building LONG_GAME_NAME

 Before you can play LONG_GAME_NAME, you need to compile a binary that
 you can run.  For compilation, LONG_GAME_NAME requires the following
@@ -30,9 +29,9 @@ to be installed:
 Follow the standard instructions for installing an autotools-based
 package:

- 1. Run './configure' to initialize the package.
- 2. Run 'make' to compile the package.
- 3. Run 'make install' to install the package.
+ 1. Run `./configure` to initialize the package.
+ 2. Run `make` to compile the package.
+ 3. Run `make install` to install the package.

 An automated build script is available that installs the necessary
 dependencies and builds the source code automatically.  See the build
@@ -43,35 +42,37 @@ document.  Please see the GNU autoconf / automake documentation for more
 information.

 #endif
-== Obtaining an IWAD file ==
+# Obtaining an IWAD file

 To play, you need an IWAD file.  This file contains the game data
 (graphics, sounds, etc). The full versions of the games are
 proprietary and need to be bought.  The IWAD file has one of the
 following names:

+|  IWAD                      | Game                            |
+| -------------------------- | ------------------------------- |
 #if DOOM
-   doom1.wad                   (Shareware Doom)
-   doom.wad                    (Registered / Ultimate Doom)
-   doom2.wad                   (Doom 2)
-   tnt.wad                     (Final Doom: TNT: Evilution)
-   plutonia.wad                (Final Doom: Plutonia Experiment)
-   chex.wad                    (Chex Quest)
-   freedm.wad                  (FreeDM)
+|  doom1.wad                 | Shareware Doom                  |
+|  doom.wad                  | Registered / Ultimate Doom      |
+|  doom2.wad                 | Doom 2                          |
+|  tnt.wad                   | Final Doom: TNT: Evilution      |
+|  plutonia.wad              | Final Doom: Plutonia Experiment |
+|  chex.wad                  | Chex Quest                      |
+|  freedm.wad                | FreeDM                          |
 #endif
 #if HERETIC
-   heretic1.wad                (Shareware Heretic)
-   heretic.wad                 (Registered / Commercial Heretic)
+|  heretic1.wad              | Shareware Heretic               |
+|  heretic.wad               | Registered / Commercial Heretic |
 #endif
 #if HEXEN
-   hexen.wad                   (Hexen)
+|  hexen.wad                 | Hexen                           |
 #endif
 #if STRIFE
-   strife1.wad (+voices.wad)   (Strife)
+|  strife1.wad (+voices.wad) | Strife                          |
 #endif

 #if DOOM
-If you don't have a copy of a commercial version, you can download
+If you don’t have a copy of a commercial version, you can download
 the shareware version of Doom (extract the file named doom1.wad):

  * https://www.doomworld.com/idgames/idstuff/doom/win95/doom95
@@ -92,18 +93,18 @@ not need to do anything.
 The Doom games, along with Heretic and Hexen, are available to buy
 for download on Steam (http://www.steampowered.com/), but are only
 available for Windows. To find the IWAD files on a Windows system,
-look in the Steam directory (usually within "Program Files"), under
-the "steamapps/common" path.
+look in the Steam directory (usually within “Program Files”), under
+the “steamapps/common” path.
 #endif

 #endif
 #if DOOM || HERETIC
 Older floppy disk versions are harder to deal with. The easiest way
 to install from floppies is to run the original installer program
-inside an emulator such as DOSbox (http://www.dosbox.com/).
+inside an emulator such as DOSbox (https://www.dosbox.com/).
 As an alternative to using an emulator, it is possible to extract the
 files manually. On the install disk(s), you will find several files
-with numbered extensions (eg. "doom_se.1").
+with numbered extensions (eg. “doom_se.1”).

 From the command line it is possible to combine these files into a
 single large file, using a command similar to the following:
@@ -119,17 +120,17 @@ using an LHA archive tool (there is one available for almost every
 operating system).

 #endif
-== Running the game ==
+# Running the game

 #if __MACOSX__
 Once you have an IWAD file, you can specify its location within the
-graphical launcher program.  Click the "Configure..." button, and then
-click "Set..." for each IWAD to choose its location.  From the main
+graphical launcher program.  Click the “Configure...” button, and then
+click “Set...” for each IWAD to choose its location.  From the main
 launcher dialog you can then choose which game you want to play and
-click the "Launch" button to start the game.
+click the “Launch” button to start the game.

 If you are an advanced user and like to run Doom from the command
-line, you can use the "Command Prompt..." menu item to open a Terminal
+line, you can use the “Command Prompt...” menu item to open a Terminal
 window.  The DOOMWADPATH environment variable is preconfigured
 to point to the locations of the IWAD files set within the launcher.
 You can launch the game with a specific IWAD file by typing, for
@@ -142,9 +143,9 @@ do one of the following:

 #if _WIN32
  * Within Explorer, simply place the IWAD file in the same folder as
-   the LONG_GAME_NAME files, and double-click LONG_EXE_NAME.exe.
+   the LONG_GAME_NAME files, and double-click `LONG_EXE_NAME.exe`.

- * Run LONG_GAME_NAME from the command prompt with the '-iwad' command
+ * Run LONG_GAME_NAME from the command prompt with the `-iwad` command
    line parameter to specify the IWAD file to use, eg.

        LONG_EXE_NAME -iwad c:\games\DEFAULT_IWAD
@@ -157,13 +158,14 @@ do one of the following:
    of directories to search (similar to the PATH environment
    variable).
 #else
- * Run LONG_GAME_NAME from the Unix console with the '-iwad' command
+ * Run LONG_GAME_NAME from the Unix console with the `-iwad` command
    line parameter to specify the IWAD file to use, eg.

        LONG_EXE_NAME -iwad /root/DEFAULT_IWAD

  * Put the file into one of the following directories:

+     $HOME/.local/share/games/doom
      /usr/share/games/doom
      /usr/local/share/games/doom

@@ -178,7 +180,7 @@ do one of the following:
 #endif

 #if DOOM
-== Playing with Freedoom ==
+# Playing with Freedoom

 Freedoom is an open content project to create a Doom engine-based game
 that is entirely free software. The website can be found here:
@@ -188,30 +190,31 @@ that is entirely free software. The website can be found here:
 The main Freedoom IWAD files are not currently compatible with
 LONG_GAME_NAME. However, you can play using FreeDM, the
 deathmatch spinoff project. If you want to play single player games,
-you'll need to download additional fan-made WAD files to use in
-conjunction with it. Check out the Chocolate Doom wiki's page on
-Freedoom for some suggestions.
+you’ll need to download additional fan-made WAD files to use in
+conjunction with it. Check out the [Chocolate Doom wiki’s page on
+Freedoom](https://www.chocolate-doom.org/wiki/index.php/Freedoom)
+for some suggestions.

-== Playing with Chex Quest ==
+# Playing with Chex Quest

 Chex Quest is a game based on Doom with some minor modifications that
 was distributed with boxes of Chex cereal in 1997.  It is possible to
 play Chex Quest using LONG_GAME_NAME.  To do this, the following files
 are needed:

- * The IWAD file 'chex.wad', from the Chex Quest CD.
+ * The IWAD file “chex.wad”, from the Chex Quest CD.

- * The dehacked patch 'chex.deh', which can be found here:
+ * The dehacked patch “chex.deh”, which can be found here:
    https://www.doomworld.com/idgames/utils/exe_edit/patches/chexdeh
    (utils/exe_edit/patches/chexdeh.zip in your nearest /idgames mirror)

-Copy these files into a directory together and use the '-iwad' command
+Copy these files into a directory together and use the `-iwad` command
 line parameter to specify the Chex Quest IWAD file:

    LONG_EXE_NAME -iwad chex.wad

 #endif
-== Installing upgrades ==
+# Installing upgrades

 #if DOOM
 LONG_GAME_NAME requires a version 1.9 IWAD file.  Generally, if you
@@ -227,32 +230,34 @@ install a recent version of Hexen you should have a version 1.1 IWAD.
 LONG_GAME_NAME requires a version 1.2 IWAD file.  Generally, if you
 install a recent version of Strife you should have a version 1.2 IWAD.
 Please note that Strife version 1.3 does not update the IWAD, if your
-version.txt file says "STRIFE(TM) VERSION 1.3", you are still good.
+version.txt file says “STRIFE(TM) VERSION 1.3”, you are still good.
 #endif
 However, if you are installing from a very old CD version or from
 floppy disks, you might find you have an older version.

 The most obvious symptom of an out of date IWAD file is that the game
 will exit at the title screen before the demo starts, with the message
-"Demo is from a different game version!".  If this happens, your IWAD
+“Demo is from a different game version!”.  If this happens, your IWAD
 file is out of date and you need to upgrade.

 Upgrade patches are available that will update your game to the latest
 version, the following sites have the patches:

 #if DOOM
-  <http://www.doom2.net/doom2/utils.html>
-  <http://www.gamers.org/pub/idgames/idstuff/doom>
-  <http://www.gamers.org/pub/idgames/idstuff/doom2>
+  * http://www.doom2.net/doom2/utils.html
+  * http://www.gamers.org/pub/idgames/idstuff/doom
+  * http://www.gamers.org/pub/idgames/idstuff/doom2
 #elif HERETIC
-  <http://www.gamers.org/pub/idgames/idstuff/heretic>
+  * http://www.gamers.org/pub/idgames/idstuff/heretic
 #elif HEXEN
-  <http://www.gamers.org/pub/idgames/idstuff/hexen>
+  * http://www.gamers.org/pub/idgames/idstuff/hexen
 #elif STRIFE
-  <http://www.gamers.org/pub/idgames/roguestuff>
+  * http://www.gamers.org/pub/idgames/roguestuff
 #endif

-Please see <http://doomwiki.org/wiki/Game_patch> for more information.
+Please see the
+[Doom Wiki’s page on game patches](https://doomwiki.org/wiki/Game_patch)
+for more information.

 #if _WIN32
 As the patches are binary patches that run as DOS executables, on
@@ -263,11 +268,11 @@ As the patches are binary patches that run as DOS executables, you
 will need to use a DOS emulator (such as DOSBox) to run them.
 #endif

-== Music support ==
+# Music support

 LONG_GAME_NAME includes OPL emulation code that accurately reproduces
 the way that the in-game music sounded under DOS when using an
-Adlib/Soundblaster card. This is, however, not to everyone's taste.
+Adlib/Soundblaster card. This is, however, not to everyone’s taste.

 LONG_GAME_NAME includes a number of different options for better
 quality MIDI playback; see the file README.Music for more details of
@@ -278,5 +283,3 @@ When compiling from source, be sure to compile and install Timidity
 before installing SDL2_mixer.

 #endif
-# vim: tw=70
-