foxygit / doom Log in
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2010-09-18
Had to manually correct almost every single mobjinfo name string as somebody decided to customize most of them... :P James Haley 0c880455
More use of DEH_String and DEH_snprintf, especially in the dialog engine. Also more use of new GiveVoiceObjective macro. James Haley 8ba444e5
Tons of warnings fixed - now only 7 warnings at warning level 3, and most of those are outside of our own code (get on those signed/unsigned mismatches in the midi code, fraggle ;) James Haley 5de50769
Move Doom-specific code from net_client.c into d_net.c. Simon Howard 63712ec1
Upped warning level and started fixing warnings - can't believe some genius had them completely disabled... Also, a bug fix to EV_ClearForceFields so that it continues running on all tagged sectors even if sec->linecount is 0, and so that it returns a value. Made dialogtext and M_WriteText's 3rd parameter const for safety. James Haley bf215f51
Revisions to objective macro and addition of voice with objective for super-shortcut. Implemented A_BossDeath - needs moar testing! Resolved conflict with p_inter.c. James Haley 496bd0cf
+ Change in P_DamageMobj due to fluke with specrtal checks + P_TouchSpecialThing updated to damage toucher if special's flag is spectral Samuel Villareal b335b29a
+ healthamounts array added Samuel Villareal 04a3bc8c
+ Fixed a fluke in A_TeleportBeacon Samuel Villareal 687ff30b
+ A_TeleportBeacon done Samuel Villareal 0d531f61
+ A_TeleportBeacon done Samuel Villareal fc638524
+ A_AcolyteSpecial fixed Samuel Villareal 08b1ff3b
+ A_Tracer, A_BurnSpread and A_AcolyteSpecial done + Macro added for giving objective logs Samuel Villareal 533755e5
+ AM_drawMarks done + their_colors array updated + Cleaned up unused color macros Samuel Villareal 69c0d2e8
2010-09-17
+ AM_drawPlayers and AM_drawThings done Samuel Villareal e6573a6d
+ AM_drawWalls updated/finished Samuel Villareal 3bdd0fa4
Vetted all existing floor types and modified/added ones which changed. Finished up line type 145, WR Exit Level to Spot, and added the G_RiftPlayer call to G_DoWorldDone. James Haley 67ff06d6
+ P_PlayerThink and P_DeathThink done + weaponinfo's unknown 1 identified as availabledemo Samuel Villareal 96736b39
2010-09-16
Started work on normal single-player exit lines. James Haley 9c7d3ca9
Had to majorly deconflict p_doors.c; kept my version of lock switch in EV_VerticalDoor because it had all the types present and no errors such as missing parentheses. Please tell me next time if you're going to start working on the same thing I am doing, as I don't like wasting my entire evening. James Haley 8bc7af8c
+ EV_VerticalDoor finished Samuel Villareal 05093609
Work on cheats and on teleportation effects. James Haley 6a147d5f
+ EV_DoLockedDoor completed Samuel Villareal e9389050
Some reformatting, change of some strings to use DEH_String and DEH_snprintf. Implemented proper logic for Shadowarmor that was missing from P_GivePower, and added the code for making psprites translucent and/or godmode-colormapped in R_DrawPSprite. James Haley 0ac04776
2010-09-15
+ EV_DoDoor updated + New door types added to enum + T_VerticalDoor updated + Split Door mechanic implemented + Linetypes 40, 174, 183 implemented Samuel Villareal bbb39c29
2010-09-14
Re-enable multiplayer support for Doom only, in preparation for network code refactoring. Simon Howard ea810eee
Fully implemented all finale code, including "intermission" speeches by Macil and all three endings. James Haley 3228ddb9
+ P_FindSlidingDoorType fixed where it was returning a null slidetype + EV_SlideDoor updated + Linetypes 207 (RemoteSlideDoor) and linetype 229 (Sigil SlideDoor) added + T_MovePlane updated Samuel Villareal 4c9a85fa
+ Sliding door implementation Samuel Villareal fe531d05
2010-09-13
Use DEH_snprintf where appropriate. Simon Howard 61e1333c
Started finale slideshow stuff, added/tweaked quest flags, and did some elimination of tabs in altered functions. Also refactored a few strings to use DEH_String. James Haley 72988991
+ Fix for flaming death in P_KillMobj + Attackdistance fix for A_FireMauler1 Samuel Villareal 2016bb4f
+ P_DamageMobj mapped out + Fixed crash in G_DoReborn Samuel Villareal fe162997
+ stonecold/workparm variables added + quest enum added + P_damagemobj partially done + P_SpawnPlayer/G_PlayerReborn updated Samuel Villareal 0e024ec2
2010-09-12
+ Updating pagetics in D_DoAdvanceDemo to ticrates Samuel Villareal 924bdbaa
Fix build. Simon Howard 32a49c6e
Call I_UpdateSound periodically to free finished sounds back to the cache in the zone heap. Simon Howard e5585870
+ Minor fix for P_KillMobj. Suppose to make the player hop slightly when killed Samuel Villareal 2c6dbeb0
I munged up A_CrusaderAttack pretty good, but it's fixed now. James Haley c8c0b07f
+ Fixes for the power coupling Samuel Villareal d0e71af3
+ P_KillMobj mapped out + P_IsMobjBoss implemented + Externalized mission_objective + plrkilledmsg added Samuel Villareal f63a6043
Functional demosequence for storyboard intro and exit outro. James Haley 8675ebb0
+ Fixed flag clearing issue in P_ChangeSwitchTexture Samuel Villareal 064bf5fa
+ return fix for P_ItemBehavior Samuel Villareal 3fc2b945
+ externalized isregistered + Swapped out gamemode with isregistered check in P_InitSwitches Samuel Villareal 18e2e3f7
+ Items can be picked up now + Fixed targeter x/y offsets + Pickup Armor/Health/Ammo/Weapon updates Samuel Villareal bc7f01df
2010-09-11
+ Fixed P_RemoveInventoryItem not returning the item's name properly Samuel Villareal fd1f1467
Added code (some possibly temporary?) to load voices.wad. Fixed several problems with playing of voice sounds - especially had to add a dynamic hashtable of voice sfxinfo_t's because Choco won't tolerate overwriting them once they've been used (see channel_playing array in i_sdlsound.c) - PROBLEM: Random Z_Malloc failures when trying to play sounds. Cannot catch in debugger so far. James Haley 90c196e4
Fix docgen error with key_multi_msgplayer8 config file variable. Simon Howard 523f786f
Voice API implemented. James Haley b6938d15

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