commit b73194ec7b1b0ec30e9658df818d183f4081cce7
Author: Jonathan Dowland <jon+github@alcopop.org>
AuthorDate: Fri Feb 17 07:13:47 2017 +0000
Commit: Jonathan Dowland <jon+github@alcopop.org>
CommitDate: Fri Feb 17 09:15:17 2017 +0000
VGA Porch border emulation
Set the renderer draw colour to the current palette's 0-index,
rather than just black. This means the pillars/letterboxes "flash"
when the palette changes (such as item pick up, being hurt, etc.)
This emulates the behaviour of the VGA "porch" region with Vanilla.
Fixes #832.
---
src/i_video.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/i_video.c b/src/i_video.c
index c50f8ea9..759d9776 100644
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -740,6 +740,10 @@ void I_FinishUpdate (void)
if (palette_to_set)
{
SDL_SetPaletteColors(screenbuffer->format->palette, palette, 0, 256);
+ // "flash" the pillars/letterboxes with palette changes, emulating
+ // VGA "porch" behaviour (GitHub issue #832)
+ SDL_SetRenderDrawColor(renderer, palette[0].r, palette[0].g,
+ palette[0].b, SDL_ALPHA_OPAQUE);
palette_to_set = false;
}