foxygit / doom Log in
commit 02ed6c1bb5b1fbdd6aa1d41b01e1c374d8c86e5d
Author:     Simon Howard <fraggle@gmail.com>
AuthorDate: Sun Jan 8 05:04:50 2006 +0000
Commit:     Simon Howard <fraggle@gmail.com>
CommitDate: Sun Jan 8 05:04:50 2006 +0000

    Don't grab the mouse on the net waiting screen

    Subversion-branch: /trunk/chocolate-doom
    Subversion-revision: 269
---
 src/net_gui.c | 12 +++++++++++-
 1 file changed, 11 insertions(+), 1 deletion(-)

diff --git a/src/net_gui.c b/src/net_gui.c
index 7a41f217..a8307d2e 100644
--- a/src/net_gui.c
+++ b/src/net_gui.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*-
 //-----------------------------------------------------------------------------
 //
-// $Id: net_gui.c 262 2006-01-07 20:08:11Z fraggle $
+// $Id: net_gui.c 269 2006-01-08 05:04:50Z fraggle $
 //
 // Copyright(C) 2005 Simon Howard
 //
@@ -21,6 +21,9 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.4  2006/01/08 05:04:50  fraggle
+// Don't grab the mouse on the net waiting screen
+//
 // Revision 1.3  2006/01/07 20:08:11  fraggle
 // Send player name and address in the waiting data packets.  Display these
 // on the waiting screen, and improve the waiting screen appearance.
@@ -42,6 +45,8 @@
 //    start the game.
 //

+#include "doomstat.h"
+
 #include "net_client.h"
 #include "net_gui.h"
 #include "net_server.h"
@@ -157,6 +162,11 @@ void NET_WaitForStart(void)

     NET_InitGUI();

+    // cheap hack: pretend to be on a demo screen so the mouse wont
+    // be grabbed
+
+    gamestate = GS_DEMOSCREEN;
+
     last_tic_time = I_GetTime();

     while (net_waiting_for_start)