commit a8c4c51deeb59783c54fe40f3f47018712527ad3
Author: Jonathan Dowland <jon+github@alcopop.org>
AuthorDate: Mon Jul 6 21:41:24 2015 +0100
Commit: Jonathan Dowland <jon+github@alcopop.org>
CommitDate: Wed Jul 8 21:02:01 2015 +0100
snd_pitchshift defaults off, except Raven games
Tweak snd_pitchshift to clearly default to off and switch the
default to on only for Heretic and Hexen (since all versions of
Heretic and Hexen did pitch-shifting).
Pitch shifting was never implemented for Strife, so hide the option
in chocolate-strife-setup entirely.
---
src/setup/sound.c | 17 ++++++++++++++++-
1 file changed, 16 insertions(+), 1 deletion(-)
diff --git a/src/setup/sound.c b/src/setup/sound.c
index 3f6a3871..c6ddaffa 100644
--- a/src/setup/sound.c
+++ b/src/setup/sound.c
@@ -290,6 +290,14 @@ void ConfigSound(void)
num_music_modes = NUM_MUSICMODES - 1;
}
+ // All versions of Heretic and Hexen did pitch-shifting.
+ // Most versions of Doom did not and Strife never did.
+
+ if(gamemission == heretic || gamemission == hexen)
+ {
+ snd_pitchshift = 1;
+ }
+
// Build the window
window = TXT_NewWindow("Sound configuration");
@@ -315,9 +323,16 @@ void ConfigSound(void)
TXT_NewSpinControl(&numChannels, 1, 8),
TXT_NewLabel("SFX volume"),
TXT_NewSpinControl(&sfxVolume, 0, 15),
- TXT_NewCheckBox("Pitch-shift sounds", &snd_pitchshift),
NULL);
+ // strife did not implement pitch shifting at all, so hide the option.
+
+ if (gamemission != strife)
+ {
+ TXT_AddWidget(sfx_table,
+ TXT_NewCheckBox("Pitch-shift sounds", &snd_pitchshift));
+ }
+
if (gamemission == strife)
{
TXT_AddWidgets(sfx_table,