commit 77ad7dc5f88eafb2d0c502957ae879fab073200d
Author: Simon Howard <fraggle@soulsphere.org>
AuthorDate: Wed Jan 25 20:53:30 2017 +0000
Commit: Simon Howard <fraggle@soulsphere.org>
CommitDate: Wed Jan 25 20:55:23 2017 +0000
music: Add config variable for music packs path.
The current setup where you have to extract the music packs in your
config directory is rather awkward and inflexible. Instead, add a
config variable 'music_pack_path' to specify where to find extracted
music packs.
First part of #843.
---
src/i_sdlmusic.c | 10 +++++++++-
src/i_sound.c | 2 ++
src/m_config.c | 9 +++++++++
3 files changed, 20 insertions(+), 1 deletion(-)
diff --git a/src/i_sdlmusic.c b/src/i_sdlmusic.c
index b52175b7..2eb082f4 100644
--- a/src/i_sdlmusic.c
+++ b/src/i_sdlmusic.c
@@ -111,6 +111,7 @@ static boolean sdl_was_initialized = false;
static boolean musicpaused = false;
static int current_music_volume;
+char *music_pack_path = "";
char *timidity_cfg_path = "";
static char *temp_timidity_cfg = NULL;
@@ -672,7 +673,14 @@ static void LoadSubstituteConfigs(void)
char *path;
unsigned int i;
- if (!strcmp(configdir, ""))
+ // We can configure the path to music packs using the music_pack_path
+ // configuration variable. Otherwise we use the current directory, or
+ // $configdir/music to look for .cfg files.
+ if (strcmp(music_pack_path, "") != 0)
+ {
+ musicdir = M_StringJoin(music_pack_path, DIR_SEPARATOR_S, NULL);
+ }
+ else if (!strcmp(configdir, ""))
{
musicdir = M_StringDuplicate("");
}
diff --git a/src/i_sound.c b/src/i_sound.c
index b55684cd..e0c912e8 100644
--- a/src/i_sound.c
+++ b/src/i_sound.c
@@ -75,6 +75,7 @@ extern int opl_io_port;
// For native music module:
+extern char *music_pack_path;
extern char *timidity_cfg_path;
// DOS-specific options: These are unused but should be maintained
@@ -450,6 +451,7 @@ void I_BindSoundVariables(void)
M_BindIntVariable("opl_io_port", &opl_io_port);
M_BindIntVariable("snd_pitchshift", &snd_pitchshift);
+ M_BindStringVariable("music_pack_path", &music_pack_path);
M_BindStringVariable("timidity_cfg_path", &timidity_cfg_path);
M_BindStringVariable("gus_patch_path", &gus_patch_path);
M_BindIntVariable("gus_ram_kb", &gus_ram_kb);
diff --git a/src/m_config.c b/src/m_config.c
index d45b42eb..718226bc 100644
--- a/src/m_config.c
+++ b/src/m_config.c
@@ -888,6 +888,15 @@ static default_t extra_defaults_list[] =
CONFIG_VARIABLE_FLOAT(libsamplerate_scale),
+ //!
+ // Full path to a directory containing configuration files for
+ // substitute music packs. These packs contain high quality renderings
+ // of game music to be played instead of using the system's built-in
+ // MIDI playback.
+ //
+
+ CONFIG_VARIABLE_STRING(music_pack_path),
+
//!
// Full path to a Timidity configuration file to use for MIDI
// playback. The file will be evaluated from the directory where